Search Issue Tracker
Duplicate
Votes
3
Found in
2020.2.0b2
2020.2.7f1
2021.1
2021.2
Issue ID
1320219
Regression
Yes
Generated locales are not displayed in WebGL build
Reproduction steps:
1. Open the user's attached project and switch to WebGL platform
2. Build and Run Samples/Localization/0.10.0-preview/LanguageSelectionUGUI scene
3. Observe the build
Expected result: Generated locales are displayed
Actual result: Generated locales are not displayed
Reproducible with: 2020.2.0b2, 2020.3.0f1, 2021.1.0b11, 2021.2.0a6
Not reproducible with: 2019.4.22f1, 2020.1.17f1
Could not test with: 2018.4.32f1 (could not downgrade), 2020.2.0a1, 2020.2.0b1 (SBP errors), 2021.2.0a8 (build fails)
Note: Issue was tested and not reproducible in Windows and macOS build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1303232