Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.1f1
2021.1
2021.2
Issue ID
1325015
Regression
Yes
[General] OnTriggerEnter gets called a second time when colliding GameObject is parented to the trigger GameObject
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Console, inspect the log
Expected result: OnTriggerEnter gets called once
Actual result: OnTriggerEnter gets called twice
Reproducible with: 2020.3.1f1, 2020.3.3f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
This is a duplicate of issue #1323883