Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
822752
Regression
No
"GC Alloc" in "ColorTween.TweenValue" on button press
Reproduction steps:
1. Open the attached project.
2. Open the "Main" scene.
3. Make sure that game view windows is big enough to see the button.
4. Open "Window > Profiler".
5. Enable "Deep profile".
6. Click the button mentioned in step 3 a several times.
7. Pause the scene.
8. Scroll through the profiler until you find "SetupCoroutine.InvokeMoveNext() > <Start>c_Iterator0.MoveNext() > ColorTween.TweenValue()"
9. Allocation varies between 30 and 1100 bytes on every button press(image1.png).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment