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By Design
Votes
0
Found in
6000.2.4f1
6000.3.0b1
Issue ID
UUM-116968
Regression
Yes
GBuffer5 appears empty/black when blit to screen in Deferred Rendering Path
Reproduction steps:
1. Open the attached “IN-114624.zip” project
2. Open the “RenderingLayerMaskBug” scene
3. From the Project window, select “PC_Renderer” asset
4. In the Inspector, enable the “G Buffer Overlay” Renderer Feature
5. In the “G Buffer” property slider, change the value to “5”
6. Observe the Game view
Expected result: The Cubes and Sphere appear as red silhouettes
Actual result: The Game view is completely black
Reproducible with: 6000.2.0b1, 6000.2.4f1, 6000.3.0b1
Not reproducible with: 6000.0.57f1, 6000.2.0a10
Reproducible on: Windows 11
Not reproducible on: no other environments tested
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Resolution Note:
Hello.
Rendering layers are no longer encoded as floating point values. If you want to debug display them on screen, you must normalize the value in shader manually. The Frame Debugger also cannot display this format, but that is a separate issue which we are aware of.
Rest assured that the Rendering Layers texture is there and functions properly.