Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
Issue ID
1044457
Regression
No
Gaps in neighboring Terrain Tile seams. Potential off by one error when smoothing height between adjacent Terrains
Gaps in seams between neighboring Terrain Tiles appear when altering heightmap values in regions along the seam. Usually occurs when smoothing raised Terrain on one Tile along the seam without painting across the seam
link to google doc with issue: https://docs.google.com/document/d/1dbQSfCM4NJiw5lf97925RwrYlAta44fWxDysLERZ33s/edit#heading=h.n7bs539iffjj
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Resolution Note (fix version 2018.3):
Fix verified with trunk a390ccfe75b0