Search Issue Tracker
Fixed in 10.1.0-preview.2
Fixed in 7.5.2
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1274967
Regression
No
GameObjects with custom Mesh are not reflecting the light when using the Shader Graph Shaders
How to reproduce:
1. Open user's attached "Bug" project
2. Open the "Scene" Scene found in the Assets\Scenes folder
Expected results: Light is reflected on the "B_building6 (1)" and "B_building7 (1)" GameObjects
Actual results: Light is not reflected on the "B_building6 (1)" and "B_building7 (1)" GameObjects
Reproducible with: 4.1.0-preview, 10.0.0-preview.27 (2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3)
Notes:
- To see the issue easier change the Draw Mode to Baked Global Illumination Albedo, GameObject with Shader Graph Shader will be black instead of white
- The issue appears only on custom Meshes, applying the same Material that uses the same Shader Graph Shader on a simple cube will not produce the issue
- Disabling the Generate Lightmap UVs on the Mesh partly fixes the issue, some walls will start reflecting the light, some will not
- Does not reproduce when using High Definition RP instead of Universal RP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 10.1.0-preview.2):
Fixed in Universal RP 10.1.0 available in Unity 2020.2.0b8 and aboce
Resolution Note (fix version 7.5.2):
Fixed in Universal RP 7.5.2 available in Unity 2019.4.14f1 and above