Search Issue Tracker
By Design
By Design in 13.0.X
Votes
0
Found in [Package]
10.2.1
12.0.2
13.0.0
Issue ID
DANB-1164
Regression
No
GameObjects are not rendering while in Spline-Based movement in Play Mode when using Sprite Skin
How to reproduce:
1. Open the attached “IN-118669.rar” project
2. Enter Play mode
3. Click on the Game View window screen to shoot
4. Observe the Scene View and Game View windows
Expected result: Game View renders the spawning monkeys the same as in Scene View
Actual result: Game View monkeys flicker or don’t spawn on shoot, only when landing
Reproducible with: 10.1.2 (6000.2.0b11), 10.2.1 (6000.0.59f1), 12.0.2 (6000.2.7f1), 13.0.0 (6000.3.0b4, 6000.4.0a1)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Note: Disabling the “Sprite Skin” Components on the “MonkeyProyectile” Prefab displays the expected result
Comments (2)
-
unity_CC1B47833E4CD27E1236
Oct 14, 2025 14:50
Don
-
unity_CC1B47833E4CD27E1236
Oct 14, 2025 14:50
Hii
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The behavior that is present is there by design, the z-axis of the animated GameObject is non-zero, therefore, the object is outside the camera's region of view. To resolve this issue, you need to resize the camera's region or adjust the animated GameObject's animation so that it stays within the camera's region.
Resolution Note (13.0.X):
The behavior that is present is there by design, the z-axis of the animated GameObject is non-zero, therefore, the object is outside the camera's region of view. To resolve this issue, you need to resize the camera's region or adjust the animated GameObject's animation so that it stays within the camera's region.