Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2021.3.29f1
2022.3.8f1
2023.1.10f1
2023.2.0b6
2023.3.0a2
Issue ID
UUM-46881
Regression
No
GameObjects are not always culled when outside the Camera's frustum
Reproduction steps:
1. Open the attached “IN-48510 Frustum Culling.zip” project
2. Open the “IN-48510_FrustumCull_Bug” scene
3. Enable the Statistics overlay by pressing the “Stats” button on the Game view Control Bar
Expected result: The “Cube” is frustum culled and the Statistics in the Game view display “Tris: 2”, “Verts: 4” and “SetPass calls: 1”
Actual result: The “Cube” is not frustum culled and the Statistics in the Game display “Tris: 14”, “Verts: 28” and “SetPass calls: 2”
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- Different Rendering Paths used by the “Main Camera” produce different triangles' and vertices' amounts but the issue still reproduces the same way
- Field of View and Near Clipping Plane settings of the “Main Camera” change the Position and/or Rotation the Camera needs to be at to reproduce the issue
- Could not test in Player due to the “Cube” GameObject not being visible on the screen whenever the issue reproduces or not
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.