Search Issue Tracker
Fixed
Fixed in 1.5.0-pre.7
Votes
2
Found in [Package]
1.4.4
1.5.0-pre.2
Issue ID
LOC-964
Regression
No
GameObjectLocalizer doesn't instantly update UI Text field when Global Variable's value changes
Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/Scenes/Scene 0.unity” Scene
3. Enter the Play Mode
4. Press the “Reload Scene” Button in the Game View
5. Press the “Next Scene” Button in the Game View
6. Observe the text in the Game View
Expected result: The UI Text is “Level 1”
Actual result: The UI Text doesn’t update and shows “Level 0”
Reproducible with: 1.3.2 (2021.3.29f1), 1.4.4 (2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3)
Reproducible on: Windows 10 Pro (22H2)
Notes:
* The Text actually updates however it updates 1 scene later, if you press “Next Scene” again it will change to a value, which was supposed to be present previously, but never to the current one
* There is a workaround to manually force the Localization update within the script using “GetComponent<GameObjectLocalizer>.ApplyLocaleVariant(LocalizationSettings.SelectedLocale);”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Add comment