Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0.0
Issue ID
1329656
Regression
No
GameObject with Shader Graph Lit Material is not visible when drawn with Graphics.DrawProcedural and Vulkan Graphics API is used
How to reproduce:
1. Open the user's attached "URPAlpha.zip" project
2. Open the "BugDemo" Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: GameObject with Shader Graph Lit Material is visible in the Game view
Actual result: GameObject with Shader Graph Lit Material is not visible in the Game view
Reproducible with: 2021.2.0a9, 2021.2.0a15 (12.0.0)
Could not test with: 2019.4.24f1 (Due to Shader errors), from 2020.3.5f1 to 2021.2.0a8 (Nothing is drawn)
Notes:
- The issue is not reproducible with DX12 Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
ShaderGraph support for DrawProcedural is currently in consideration on our roadmap (https://portal.productboard.com/8ufdwj59ehtmsvxenjumxo82/c/61-support-for-drawindirect-drawprocedural). This bug is more of a feature request.
The inconsistency between Vulkan and DirectX, in this case, is due to nuances in the shader compilation process. DrawProcedural support is not officially provided for ShaderGraph at this time.