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Won't Fix
Votes
1
Found in [Package]
1.2.0 - Entities
1.3.X - Entities
Issue ID
ECSB-1076
Regression
No
GameObject with Physics Shape Component moves when the Editor window is moved or resized
How to reproduce:
1. Open the “G00000_AceLand-Library-DOTS“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Move the Editor window around and observe the Game view
Expected result: The “Hero” GameObject is unaffected
Actual result: The “Hero” GameObject starts moving vertically
Reproduced with: 1.0.16 (2022.3.26f1, 6000.0.0b16), 1.2.0 (2022.3.26f1, 6000.0.0b16)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
1. Also reproducible when resizing the Editor window
2. Could not test in the Player → The “Hero” GameObject does not exist
3. Could not reproduce in a new project
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parsue
Apr 25, 2024 04:16
The reason of problem on Windows moved is found.
I move all apply physics Update in Fixed Step Simulation System Group, and it become normal now.the last problem is ApplyAngularImpulse is not update in correct timestamp.
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parsue
Apr 24, 2024 07:30
reason of fps problem:
ApplyAngularImpulse will simulate in different timestamp? but ApplyLineraImpulse is normal.
Use PhysicsVelocity.Angular += value * deltaTime will be fine.is this another bug? or normal?
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parsue
Apr 20, 2024 00:56
- happened in build
- happened on both rigidbody with collider and physics body with physics shape
- not only vertically, rotation is not stable too, lower fps become serious.
- same calculation in non-dots project works fine
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Resolution Note:
This behavior is unsupported.