Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.11f1
Issue ID
1342781
Regression
No
GameObject is constrained in world space when setting angularVelocity on Rigidbody with freeze rotation constraint
How to reproduce:
1. Open the attached project's Scene labeled "BugRbSetAngularVelocity"
2. Enter the Play Mode
3. In the Game View, inspect the "Cube_Normal" and "Cube_SetAngularVelocityToItself" rotations
Expected result: Rotation should be the same
Actual result: "Cube_SetAngularVelocityToItself" Rigidbody's rotation is different after setting angularVelocity's value to itself every frame
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.13f1, 2021.1.13f1
Not reproducible with: 2021.2.0a1, 2021.2.0b1
Note:
- Angular velocity on the constrained Axis is always 0 when setting the angularVelocity every frame while the other Rigidbody with the same rotation constraints has a non-zero value
-
Resolution Note (2021.2.X):
Fixed in Unity 2021.2.0a1 and versions above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1083573