Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
870038
Regression
Yes
Game Window flickers or blacks out when "Clear" is selected in frame debugger
Steps to reproduce:
1. Open new project
2. Open frame debugger and enable it
3. select somthing below "Drawing" - e.g. "Clear"
4. Resize Game window
5. Observe Game Window flickering/drawn scene disappearing
Expected: When selecting "Clear" in Frame debugger, the scene becomes black, resize has no effects
Actual: When selecting "Clear" in Frame debugger, the scene is still visible, resizing causes it to go black/occasionally flicker
Reproduced on: 5.6.0b4 (Metal, OpenGL)
Did not reproduce on: 5.5.0p3, 5.4.4f1
Note: only reproduced flickering on OpenGL, not Metal API, however doesn't seem to be as severe as in screenshots. The errors in console are also not there in either Graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment