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Fixed

Fixed in 6000.4.0b12, 6000.5.0a8, 6000.6.X

Fix In Review for 6000.3.12f1

Votes

0

Found in

6000.3.0a3

6000.4.0b9

6000.5.0a7

6000.6.0a1

Issue ID

UUM-133557

Regression

Yes

Game View turns black with "Render Graph" and "InvalidOperationException" errors when Forward-only Lit Shader Mode and MSAA are enabled

SRP Foundation

-

How to reproduce:
1. Extract and open the attached “IN-131315.zip“ project
2. Open the “OutdoorsScene” scene
3. Hover the mouse cursor over the Scene view
4. Observe the Console and the Game view

Actual result: Errors are spammed in the console, and the Game view is black
Expected result: No errors are present, and the Game view renders

Reproducible with: 6000.3.0a2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible with: 6000.0.67f1, 6000.3.0a1

Reproducible on: macOS 26.2 (M1 Silicon), Ubuntu 22.04
Could not reproduce on: No other environment tested

Workarounds:
- Disabling MSAA
- Disabling validity checks
- Setting Lit Shader Mode to "Deferred Only"

Note: Console error messages.
”Render Graph Execution error”
”InvalidOperationException: In pass 'Depth Pass' when trying to use resource 'CameraColor' of type Texture at index 14 - The pass writes to a resource twice. You can only write the same resource once within a pass.”

  1. Resolution Note:

    Fixed in 6000.5.0a8

  2. Resolution Note (fix version 6000.6):

    Fixed in 6000.5.0a8

  3. Resolution Note (fix version 6000.5.0a8):

    Fixed in 6000.5.0a8

  4. Resolution Note (fix version 6000.4.0b12):

    Fixed in 6000.4.0b12

  5. Resolution Note (fix version 6000.3.12f1):

    Fixed in 6000.3.12f1

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