Search Issue Tracker
Duplicate
Votes
1
Found in
2020.3
2020.3.19f1
2021.1
2021.2
2022.1
Issue ID
1371578
Regression
No
Game runs at 120-240 FPS but gameplay is choppy when entering the Play mode
Reproduction steps:
1. Open the "1371578.zip" project attached in google drive (link in the edits)
2. Open the "Game" Scene
3. Enter the Play mode
4. Observe the Game view and the Stats window
Expected result: The game runs smoothly at 60 FPS
Actual result: The game runs at 120-250 FPS but the gameplay is choppy
Reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b14, 2022.1.0a11
Not reproducible with: 2020.3.21f1, 2021.1.26f1, 2021.2.0b15, 2022.1.0a12
Couldn't test with: 2019.4.31f1 (Compilation errors after downgrade)
-
Resolution Note:
Fixed in: 2020.3.21f1, 2021.1.26f1, 2021.2.0b15, 2022.1.0a12
Comments (1)
-
Alejandro-Martinez-Chacin
Oct 14, 2021 14:13
If it is of any help, wanted to add that I started seeing it on 2021.1.22f1, I downgraded later to 2021.1.20f1 and came back to normal, so whatever it is, is right there between those two versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
This is a duplicate of issue #1363963