Search Issue Tracker
Duplicate
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1113676
Regression
No
Real-time light probes SH coefficients turn black in play mode when using the progressive lightmapper lighting generation
To reproduce:
1. Open up the attached project ("case_1113676-LightMapTest.zip")
2. Open up scene "Repro"
3. Go to the Lighting tab -> Generate Lighting
4. Enter Play Mode
5. Look at the light probes and the highest Lightmap non-static cube
6. Exit Play Mode
7. The dark color on the light probes and the highest cube should still exist
Expected: The real-time light probes SH coefficients should not turn black in play mode
Actual: The real-time light probes SH coefficients turn black in play mode
Reproduced in: 2019.2.0a4, 2019.1.0b2, 2018.3.5f1, 2017.4.20f1
Notes:
The issue only happens when:
- baking manually and either after loading/reloading scene with the baked data or going into play mode
- having real-time and baked GI enabled in the Lighting settings, and only when PLM and Enlighten are both enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1052045