Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.20f1
Issue ID
1115380
Regression
No
Game object doesn't rotate exactly by local X and Y values if Z value is not 0
To reproduce:
1. Create a new project
2. Create a Cube in the Hierarchy
3. Switch to Local axis
4. Set the Cubes transform rotation Z value to anything but 0
5. Rotate by the X axis and the Y axis
Expected result: the Cube rotates exactly by its local axis X or Y
Actual result: rotating on X and Y axis changes all transform rotation values
Reproduced on:
2017.4.0f1, 2017.4.23f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0a8
Notes:
The game object always rotates exactly by its Z value.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
This is a duplicate of issue #793927