Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
Issue ID
887019
Regression
No
Fully transparent cubes cause darkening in PVR with 0 backface tolerance
Refer to: https://forum.unity3d.com/threads/progressive-lightmapper-in-5-6-beta-6.454362/page-2#post-2980244
When setting 0 backface tolerance, a transparent cube causes an intersecting wall to slightly darken, even though it is fully transparent. The intersecting plane however should not darken, as there is no light absorption anywhere.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment