Search Issue Tracker
Fixed in 5.2.0
Votes
36
Found in
5.1.2f1
Issue ID
715666
Regression
No
[Full-Screen] Input.mousePosition output does not match the displayed view on the screen
To reproduce the bug follow the steps
1. Open "InputMousePosition" project
2. Open "Test" scene
3. Build & Run
4. Select resolution that is different from Home Resolution of your computer screen
5. Press Play
Unity 5.1.X:
Input.mousePosition will return values that are out of the screen coordinates. User used workaround to get correct position of the mouse.
Unity 5.2.X (black boarders):
Input.mousePosition zero coordinates starts from bottom of black boarders, also input ratio does not fit the graphical view ratio.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Ubuntu] Possible for Create menu to show sections with no options inside
- [Usability] Not possible to set Editor Window text colour to be default black without workaround
- Text field max length is -1 by default
- Field Max Length is set to the first digit typed instead of entire number typed
- D3D12 MainLight Shadowmap clear incorrectly when using UWP
Fattie
Jul 13, 2020 01:25
This is STILL not fixed in 2020. What the heck ?
d0p3fish
Oct 24, 2016 22:24
Same Problem on Unity 5.4.2f2 Fullscreen Mode at Mac
hitmax87
May 27, 2016 18:46
Bug steel here, in new version!
Jill Chang
May 23, 2016 09:30
Same problem here!!!
Djamahl
May 11, 2016 18:17
BTW, we were able to repro in a standalone deployment, but our primary concern is Android/iOS where tap precision is less precise.
Djamahl
May 10, 2016 18:49
We're experiencing this issue on 5.3.1p3. Initially we thought some of our custom code was causing this, but we've constantly been able to reproduce this in a blank project with buttons with offset. We've used precision styluses to ensure the expected input locations are accurate and see that the issue is definitely not fixed.
I have a test project I can provide to show this problem clearly with debug visualization added.
https://www.dropbox.com/s/0k03ub4hl4j476r/ButtonUI.unitypackage?dl=0
Hodgson_SDAS
Apr 12, 2016 14:27
This bug did not get rolled into 4.x?
winterkewl
Mar 31, 2016 17:15
This issue is marked fixed, but it's still happening to me in 5.3.2.f1
SujitKadam
Mar 04, 2016 06:38
same problem with Unity 5.3
kallelandell
Dec 23, 2015 19:21
I have problems with some buttons on my 2nd scene, but not in the first. One important differance between the scenes is that in the first scene I add the buttons from the start, but in the second I add them after a while. In the first scene they are far to the left on screen, in the second they are close to the middle. If I click a bit to the right of the buttons in the scene where they are not working, I pop out of fullscreen mode.
Unity Version is 5.3.0f4.