Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.23f1
2022.2.16f1
2023.1.0b12
2023.2.0a11
2023.3.0a3
Issue ID
UUM-33173
Regression
No
FPS momentarily significantly decreases when selecting a large area of a Grid in a short time using SetTiles
How to reproduce:
1. Open the project “tilemap_performance_repo.zip“
2. Open the “SampleScene“ scene
3. Enter Play mode
4. Select a large area of the “Grid“ GameObject (video attached)
5. Observe the frames per second on the upper right side of the screen
Expected result: Frames per second decrease slightly
Actual result: Frames per second decrease significantly
Reproducible with: 2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11
Could not test with: 2020.3.47f1 (due to errors)
Reproducible on: Windows 10, Windows 11
Note: Reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This will be addressed as a feature request and improvement.