Search Issue Tracker
Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.3.11f1
6000.4.0f1
6000.5.0a9
6000.6.0a2
Issue ID
UUM-137120
Regression
No
Foldouts in the Input Debugger window do not open when clicked on the foldout’s title
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Input Debugger window (Window > Analysis > Input Debugger)
- Click on any of the foldouts title
- Observe the Input Debugger window
Actual results: The foldouts do not open/close when clicked on title
Expected results: As per design, the foldouts should open/close when clicked on the foldout title
Reproducible with versions: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9
Can’t test with versions: 6000.0.70f1 (due to no Input Debugger window)
Tested on (OS): MacOS Silicon Tahoe 26.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.