Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in
5.0.0b16
Issue ID
653729
Regression
No
[Fog] Make runtime fog changes in editor not use new shader variants if standalone would not use them
When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue:
1. Open 'FogRenderSettingsBug' project
2. Open 'scene'
3. It has a script which enables fog on Start()
4. Play in the editor
5. Notice red fog in the scene
6. Now build on standalone
7. Fog is not rendered
Regression since 4.5
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
si-ohn
Sep 16, 2015 08:28
1. Fog set in a disable state in the Window / Lighting.
2. Fog was enabled in the script.
3-1. Fog is rendered in the Editor.
3-2. Fog is not rendered in iOS and Android.
11. Fog set in a enable state in the Window / Lighting.
12. Fog was enabled in the script.
14. Fog is rendered in iOS and Android and Editor.
15. Fog was disabled in the script.
16. Fog is not rendered in iOS and Android and Editor.
Regression since 5.1.1f1
si-ohn
Sep 16, 2015 08:05
When you first set in the Window / Lighting Although the fog is set to enable state possible.