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Votes
0
Found in
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1176470
Regression
No
FMOD and FSB errors are thrown when loading audio source file from an Asset Bundle in Play Mode
How to reproduce:
1. Open the attached project ("case_1176470-AudioBugReport.zip")
2. Open the repro scene ("start")
3. Build AssetBundles ( Assets > AssetBundles > Build AssetBundles)
4. Change "SceneLoader.cs" line 828 to include project path + "AssetBundles/StandaloneWindows/"
5. Enter Play Mode
6. Press any of the top three buttons and inspect the console
Expected results: Audio files are successfully loaded, no errors in the console
Actual results: Audio files are not loaded, FMOD or FSB errors are thrown in the console
Reproducible with: 2019.2.6f1, 2019.3.0b4, 2020.1.0a5
Couldn't test with 2017.4, 2018.4 because of project errors after downgrading
Comments (3)
-
Mad_max666
Sep 22, 2022 02:27
OMG, I am also seeing issue on 2020.3.39f. originally seen in 2020.3.38f, thought upgrading would help. is root cause understood? Tried multiple audio file types with every configuration imaginable. currently loosing hair on this issue.
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Cookietu
May 14, 2021 21:01
hi i am facing this same issue with the latest unity upgrade 2021.1
-
ajay1203
Mar 05, 2021 09:24
Hi, I'm facing this issue in the 2019.4.16f version, is there any fix for this
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Resolution Note (2020.1.X):
The bug is in the repro project - it's unloading the asset bundles while their clips are still in use.