Search Issue Tracker
Fixed in 1.4.5
Votes
1
Found in [Package]
1.4.0
Issue ID
1262234
Regression
No
Fixed Timestep project setting affects the update rate of ParticleSystems in Timeline Control track with Game Time Update Method
How to reproduce:
1. Open user-submitted project
2. Open the SampleScene
3. Enter Play Mode
Expected result: Particle System on the left is unaffected by the Fixed Timestep project setting
Actual result: Particle System on the left is updated less frequently due to the Fixed Timestep project setting
Reproducible with: 2018.4.25f1, 2019.4.4f1(Timeline 1.4.0), 2020.1.0b16(Timeline 1.4.0), 2020.0a18(Timeline 1.4.0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment