Search Issue Tracker
By Design
Votes
1
Found in
5.0.0f3
Issue ID
675175
Regression
Yes
Finally block is not called when using WebGL player
Steps to reproduce this issue:
- Open the attached project
- Add the attached scene to the build
- Select WebGL as build target
- Change the Optimization Level to Fastest (it does not happen on "Slow", not tested on "Fast")
- Build
- Observe the top-left corner of built app for OnGUI() labels. One is telling about the number of try {} block executions, the other is about finally {} block executions. The second one will be always displaing 0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment