Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.1f1
Issue ID
877210
Regression
Yes
Failing to create DX11 device on Windows 7
Reproduction Steps:
1- Start Unity in DirectX 11 mode.
Expected Result: Editor starts in DirectX 11 mode.
Observed Result: Editor starts in DirectX 9 mode even if it is forced to use DirectX 11.
(With error: "d3d11: failed to create D3D11 device (0x80070057)")
Reproducible with versions from 5.4.4 to 5.5.1
Not Reproducible in: 5.6 beta.
Regression introduced when: 5.4.4 (actually 5.4.3p4) added "Graphics: Added support for feature level 11.1 on D3D11/D3D12."
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
jpfranssen
Feb 07, 2017 13:41
The solution posted in the url below worked for me (Windows 7 and 580 GTX combo).
https://www.reddit.com/r/Unity3D/comments/5oktj2/vr_devs_are_you_seeing_this_on_windows_7_d3d11/