Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.5.0b1
Issue ID
589071
Regression
Yes
Expanded hierarchy causes lag in play mode
To reproduce:
1. Open the attached project (it's in a different case)
2. Open scene West_Wing_Corridor
3. Enter play mode - notice that the gameplay is smooth
4. Exit play mode. Expand the "West_Wing_Corridor_Geometry" in the hierarchy and enter play mode - notice that the gameplay is choppy and laggy
Does not reproduce with Version 4.3.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment