Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b8
Issue ID
945473
Regression
No
Exiting Unity play mode leaves Windows MR in a bad state
Steps to reproduce:
1. Open the attached project
2. Open the MainScene scene
3. Switch platform to Windows Store
4. Play the scene
5. Verify the scene loads in the HMD/Simulator.
6. Exit the Play mode in Editor
7. Verify it stays black instead of exiting back to the cliff house
Actual results: Exiting Unity play mode leaves Windows MR in a bad state
Expected results: Windows MR should be exiting back to the cliff house
Note:
Make sure you are running Windows 10 build 16257 or higher
Reproduced with: 2017.2.0b1, 2017.2.0b8, 2017.2.0b11, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Add comment