Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b8
Issue ID
945473
Regression
No
Exiting Unity play mode leaves Windows MR in a bad state
Steps to reproduce:
1. Open the attached project
2. Open the MainScene scene
3. Switch platform to Windows Store
4. Play the scene
5. Verify the scene loads in the HMD/Simulator.
6. Exit the Play mode in Editor
7. Verify it stays black instead of exiting back to the cliff house
Actual results: Exiting Unity play mode leaves Windows MR in a bad state
Expected results: Windows MR should be exiting back to the cliff house
Note:
Make sure you are running Windows 10 build 16257 or higher
Reproduced with: 2017.2.0b1, 2017.2.0b8, 2017.2.0b11, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment