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Not Reproducible
Votes
1
Found in [Package]
1.8.0-pre.2
Issue ID
ISXB-691
Regression
No
“Exceeded budget for maximum input event” error appears when entering Play Mode if setting “InputSystem.settings.maxEventBytesPerUpdate” to more than 0
The steps bellow don't actually reproduce the problem the user is having.
The project below sets the maxEventBytesPerUpdate to a value smaller than a device input event which is expected to raiser an error.
The customer's problem is having ~10MB of input events to process in a InputSystem.Update() call.
There are no reproducible steps for this bug.
See full conversion in [http://supportstats.hq.unity3d.com/history.php?tid=1699172]
-How to reproduce:-
-1. Open the user’s attached “Repro_2023.1.20f1.zip” project-
-2. Open the “SampleScene” Scene (Assets/Scenes)-
-3. Enter Play Mode-
-4. Observe the Console window-
-Expected result: no error-
-Actual result: “Exceeded budget for maximum input event throughput per InputSystem.Update()” error appears-
-Reproducible with: 1.7.0, 1.8.0-pre.2 (2021.3.32f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16)-
-Reproduced on: macOS 13.5.2 (Intel)-
-Not reproducible on: No other environment tested-
-Notes:-
-{-}not reproducible if setting “InputSystem.settings.maxEventBytesPerUpdate” to 0{-}
-{-}reproducible in the Editor and Standalone Player (macOS){-}
-
Knarhoi
Jul 19, 2024 07:52
I get the same error and it happened only after I imported the Unity Character controller package, that used the new input system, whereas my project used the old system until then.
As I have the game running in the editor, the error occurs after a while of running.
I manually deleted the imported package from the assets folder and checked that Player Settings>Player>Other Settings>Active Input Handling is set to "Input Manager (Old)".
Curious though, as today when I started Unity, the error still occurs, and I noticed, that the aforementioned setting was back to "Both". Very annoying.
-
gooby429
Nov 30, 2023 22:12
Sorry for the double comment, but I forgot to mention it causes the client to crash.
-
gooby429
Nov 30, 2023 22:11
I can also confirm it happens on Windows standalone builds (2022.3.12 LTS, input system 1.7.0)
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Resolution Note:
We could not find reproducible steps to this issue. However, we plan to look into the input event queuing area and improve error logging to know what causes problems like this.