Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.6.0b2
Issue ID
590894
Regression
No
Example code for NavMesh.CalculatePath is broken
1. Open documentation page via Help->Scripting Reference
2. Find docs for NavMesh.CalculatePath
Example code has the following problems:
1. It calls CalculatePath on a NavMesh instance, although CalculatePath is static
2. NavmeshPath is never allocated/initialized
3. It has a public reference to NavMesh, although it has no use in this context
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment