Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0a8
Issue ID
1277170
Regression
Yes
ETC Texture Compressor's Fast, Normal, Best properties stay in "Legacy" configuration when set to "Default"
How to reproduce:
1. Open the attached "1277170_ETCTexture.zip" project
2. Go to File -> Project Settings
3. Select the Editor category in the Project Settings
4. Set the ETC Texture Compressor Behaviour property to "Default"
Expected result: Fast is set to "etcpak", Normal is set to "ETCPACK Fast", Best is set to "Etc2Comp Best"
Actual result: Fast is set to "ETCPACK Fast", Normal is set to "Etc2Comp Fast", Best is set to "ETCPACK Best"
Reproducible with: 2020.2.0a8, 2020.2.0b3
Not reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0a7
Note:
- When the configuration is set to "Legacy", the Normal should be "ETCPACK Fast", but is "Etc2Comp Fast" instead
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a1