Search Issue Tracker
Duplicate
Votes
1
Found in
5.0.0b19
Issue ID
661948
Regression
No
Errors when importing the UI example project from the Asset Store
Steps to reproduce :
- import the UI example project from the Asset Store and notice the errors
*Note :
On 4.6, UnityEngine.EventSystems.StandaloneInputModule.inputMode' is obsolete warning is shown.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
DajStudio
Jul 26, 2019 13:38
delete "&& standaloneInputModule.inputMode == StandaloneInputModule.InputMode.Buttons"
Farioto
Apr 03, 2015 21:43
warning CS0618: `UnityEngine.EventSystems.StandaloneInputModule.inputMode' is obsolete: `Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.'
Why not???
Oh and what can I do To Fix This? because it currently breaks being able to use
var standaloneInputModule = EventSystem.current.currentInputModule as StandaloneInputModule;
if (standaloneInputModule != null && standaloneInputModule.inputMode == StandaloneInputModule.InputMode.Buttons)