Search Issue Tracker
Won't Fix
Votes
0
Found in
2.0.1
Issue ID
UUM-136919
Regression
Yes
Errors are thrown when using Additional Editor Instances with Manual mode
Steps to reproduce:
1. Open the attached project “IN-130894”
2. Observe the Console window
Actual result: Errors are shows up the Console window
Expected result: The Player 2 Game view opens, and no errors are shown in the Console window
Reproducible with: 2.0.0-pre.1 (6000.3.0a6, 6000.3.10f1, 6000.4.0a1), 2.0.1 (6000.3.10f1, 6000.4.0b11, 6000.5.0a5)
Not reproducible with: 1.6.3 (6000.0.69f1), 2.0.1 (6000.5.0a6, 6000.5.0a8)
Reproducible on: Tahoe 26.3 (25D125), Windows 11
Not reproducible on: No other environment tested
Notes:
- The Player2 Game view window might open, but it’s not consistent
- Between changes of the project version, I advise deleting the library folder
- Errors shown after opening Player 2
“You may not pass in objects that are already persistent”
“[Worker1] AssertionException: Assertion failure. Value was Null”
- If the errors aren't reproducing you can try launching one of the additional clients through multiplayer status menu
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We have changed the implementation of this feature in 6.5. Manual mode will no longer exist for editor instances and instead they will be able to be activated and deactivated like in the mppm legacy window. With this in mind we believe this will fix any issues that are being encountered with the manual mode. Please reach out if you need these changes in an earlier version.
Resolution Note:
We have changed the implementation of this feature in 6.5. Manual mode will no longer exist for editor instances and instead they will be able to be activated and deactivated like in the mppm legacy window. With this in mind we believe this will fix any issues that are being encountered with the manual mode. Please reach out if you need these changes in an earlier version.