Search Issue Tracker
Fixed
Fixed in 1.11.0
Votes
3
Found in [Package]
1.8.1
Issue ID
ISXB-856
Regression
No
Errors are thrown when assigning Input Actions Asset that contains a custom InputProcessor or InputBindingComposite as Project-wide Input Actions
Reproduction steps:
1. Open the attached “BugReporting” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Select the “Settings/Controls.inputactions” asset
4. In the Inspector Window, click the “Assign as the Project-wide Input Actions" button
5. Enter the Play Mode
6. Observe the Console Window
Expected result: No errors are thrown
Actual result: Multiple “No InputProcessor with name 'Rotate' (mentioned in 'Rotate') has been registered" errors are thrown
Reproducible with: 1.8.0, 1.8.1 (2022.3.24f1, 2023.2.18f1), 1.8.1 (6000.0.0b14)
Could not test with: 1.7.0 1.8.0-pre.2 (2022.3.24f1, 2023.2.18f1) (The “Assign as the Project-wide Input Actions" functionality is not present in this package version), 1.8.1 (2021.3.37f1 (The “Assign as the Project-wide Input Actions" button does not appear))
Reproducible on: MacOS Sonoma 14.4.1 (Intel), Windows 10 (user’s)
Not reproducible on: No other environment tested
Notes:
- The user reported that when the built Player is opened on an Android device, a crash occurs. This behavior was not reproduced locally by the CQA
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment