Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0a1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1182069
Regression
Yes
Errors are thrown repeatedly when displaying a Material in EditorWindow and resizing the window
Repro steps:
1. Open "1182069_EditorWindow_material" project
2. In the top menu, press Test > Test Window
3. In the Project window, select "New Material"
4. Resize the window
Expected result: Window is resized and no errors are thrown
Actual result: Errors are thrown repeatedly
Reproducible with: 2018.2.0a1, 2018.2.21f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0b7, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.1.9f2
Errors:
A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
InvalidOperationException: Preview scene could not be created
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
This issue is nothing to do with the Unity Code base. User has to just destroy the Editor object, every time when it is created in the OnGUI().