Search Issue Tracker
Fixed
Fixed in 3.0.9, 3.1.3, 3.2.0-pre.1
Votes
0
Found in [Package]
3.0.8
3.1.1
Issue ID
XRIT-263
Regression
Yes
Errors appear in the Console and in Project Validation tab when importing ShaderGraph's "Production Ready Shaders" sample
Reproduction steps:
1. Create a new VR template project
2. Switch to Android platform via File → Build Profiles
3. Find ShaderGraph package in Package Manager, open Samples tab
4. Import “Production Ready Shaders”
5. Observe the result in the Console
Expected result: Samples are imported successfully, without errors
Actual result: Samples are imported with an error “Failed to update package sample cache. Malformed package version string: Common”
Reproducible in: 6000.0.5f1, 6000.0.45f1, 6000.1.0b3, 6000.1.0b13
Not reproducible in: 2022.3.33f1 2022.3.61f1, 6000.2.0a8
Could not test with: 2022.1.0a1, 2022.3.32f1, 6000.0.4f1(“Production Ready Shaders" sample not available)
Fixed in: 6000.2.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The Project Validation tab in Project Settings contains additional errors that persist unless samples are removed. Clicking "Fix" or "Fix All" does not make errors disappear
- In 6000.0 stream, sample is not available in 6000.0.4f1 and is first became available in 6000.0.5f1, even though both versions use the same ShadeGraph package version. Issue starts to reproduce in 6000.0.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 3.2.0-pre.1):
Fixed a version handling routine in the Project Validation Utility for sample version caching. Other Unity sample packages sometimes use non-version strings, which was throwing an exception.
Resolution Note (fix version 3.1.3):
Fixed a version handling routine in the Project Validation Utility for sample version caching. Other Unity sample packages sometimes use non-version strings, which was throwing an exception.
Resolution Note (fix version 3.0.9):
Fixed a version handling routine in the Project Validation Utility for sample version caching. Other Unity sample packages sometimes use non-version strings, which was throwing an exception.