Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b10
Issue ID
971980
Regression
No
Errors appear in a Console, when in a Particle System value of Start Lifetime is set to Infinity
To reproduce:
1. Create a new scene.
2. Create a new Particle System.
3. Type "Infinity" in start lifetime.
4. Stop and Play again Particle Effect in scene window.
5. Observe the console log.
6. Play the scene.
7. Observe the console log.
Expected result: no errors.
Actual result: Errors in a console.
Reproducible: 2017.3.0a6, 2017.3.0f1, 2018.1.0a6
Not reproducible: 2017.2.0p4, 2017.3.0a5 (because Start Lifetime is capped at 100 000)
Note:
When Start Lifetime is changed from a script, it will start producing errors only when ParticleSystem is stopped and played again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment