Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.49f1
Issue ID
UUM-83767
Regression
No
Error "Shader error in 'Shader Graphs/ScrollingHologram_Graph" when switching HDR Debug Mode to Gamut View
Steps to reproduce:
- Create a 3D URP Sample Project
- Navigate to Window > Analysis > Rendering Debugger
- Choose Lighting and set HDR Debug Mode to "Gamut View"
Actual results: Error logged: "Shader error in 'Shader Graphs/ScrollingHologram_Graph': array index out of bounds at (418)/Library/PackageCache/com.unity.render-pipelines.core@14.0.11/ShaderLibrary/Debug.hlsl(100) (on d3d11)
Expected results: No Errors are logged
Reproducible with versions: 2022.3.49f1
Not reproducible with versions: 6000.0.23f1
Can’t test with versions: 2021.3.44f1 (No Sample Project)
Tested on (OS): Windows 11, Ubuntu 24.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
There are no fixes planned for this Bug