Search Issue Tracker
Fixed
Won't Fix in 2020.3.X
Fixed in 2021.3.24f1
Votes
0
Found in
2020.3.43f1
2021.3.17f1
Issue ID
UUM-25336
Regression
No
Error "RenderTexture.Create failed: 3D textures with depth are not supported" is thrown when changing texture dimension from 2D to 3D
How to reproduce:
1. Create a new project
2. In the “Project” window right-click → “Create” → “Render Texture”
3. Select a newly created texture
4. Change “Dimension” to “3D” in the Inspector window
Expected result: no error in the Console
Actual result: “RenderTexture.Create failed: 3D textures with depth are not supported” error thrown in the Console
Reproducible with: 2020.3.43f1, 2021.3.17f1, 2022.1.0a12
Not reproducible with: 2022.2.4f1, 2023.1.0b1
Fixed in: 2022.1.0a13
Reproducible on: Windows 10 Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note (2020.3.X):
2020.3 is reaching end-of-life very soon. The backport for this bug is not straight-forward and most likely won't make the deadline anymore.