Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0a1
2017.3.1f1
Issue ID
1024687
Regression
Yes
Error pops up when second player connects to a hosted game and additional scene is loaded on the host side
How to reproduce:
1. Open attached Unity project "PersistentNetworkObjectBug"
2. Select File --> Build And Run
3. Build and Run
4. Press Lan Host(H)
5. Press space. Second scene will be loaded
6. Play game in the Editor mode
7. Press Lan Client(C)
Expected result: Object from second scene is spawned without errors.
Actual result: Error pops up: Spawn scene object not found for 1. Object from second scene is not loaded.
Regression introduced in: 2017.2.0a1
Reproduced with: 2018.2.0a9, 2018.1.0f1, 2017.4.1f1, 2017.2.2p3.
Not reproduced with: 2017.1.3p3.
Notes:
* If second scene is loaded when second player is connected, error doesn't show up.
* In 2017.1 version object is spawned, but error still appears.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)