Search Issue Tracker
Won't Fix
Won't Fix in 2.2.X
Votes
0
Found in [Package]
2.2.0
Issue ID
MTTB-1116
Regression
No
Error "NullReferenceException: Object reference not set to an instance of an object" when checking client write permissions in NetworkList.cs
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Home Screen.unity” Scene
3. Enter the Play Mode
4. Click the Button with the text “Create Lobby“
5. Enter anything in the Player Name field
6 Click the Button with the text “Create“
7. Observe the Console
Expected result: No Errors exists
Actual result: Error “NullReferenceException: Object reference not set to an instance of an object“ is present
Reproducible with: 1.12.2 (2022.3.60f1), 2.2.0 (6000.0.42f1, 6000.1.0b9, 6000.2.0a7)
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This issue revolved around the user's implementation and use of and allocation (under different contexts) of a static NetworkList. We will be adding additional notes to the documentation to specify that static NetworkLists and NetworkVariables are not supported as state updates for these need to be associated with a specific NetworkBehaviour, their assigned NetworkBehaviourId(s), and their associated NetworkObject(s).
Resolution Note (2.2.X):
This issue revolved around the user's implementation and use of and allocation (under different contexts) of a static NetworkList. We will be adding additional notes to the documentation to specify that static NetworkLists and NetworkVariables are not supported as state updates for these need to be associated with a specific NetworkBehaviour, their assigned NetworkBehaviourId(s), and their associated NetworkObject(s).