Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a18
Issue ID
623352
Regression
No
Error message when loading 32 bit dll in 64 bit Unity build needs to be improved
Right now, an error of that kind looks like this:
"DllNotFoundException: Assets/Plugins/XInputInterface.dll
XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex, GamePadDeadZone deadZone)
XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex)
InputHandler.UpdateRumble (Single deltaTime) (at Assets/Scripts/Core/InputHandler.cs:812)
InputHandler.Update () (at Assets/Scripts/Core/InputHandler.cs:869)
"
This is misleading, since the dll file exists in the project. We should detect that this is a 32 bit dll and inform the user that they need to either use a 32 bit Editor or switch the dll with a 64 bit one.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment