Search Issue Tracker
Fixed
Fixed in 6000.5.0a7, 6000.5.0b2
Votes
2
Found in
6000.5.0a1
Issue ID
UUM-131081
Regression
No
Error "Failed getting triangles. Submesh topology is lines or points" is present when running analysis with Project Auditor
Reproduction steps:
1. Add Project Auditor package to a new project
2. Add “ReproAsset” file containing a line mesh to the project
3. Open the Project Auditor window (Window > Analysis > Project Auditor)
4. Start a new analysis
5. Observe the Console
Expected result: No Errors exists
Actual result: Error “Failed getting triangles. Submesh topology is lines or points.“ is present
Reproducible with: 0.10.0 (6000.5.0a4), 1.0.2 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Some other Errors might be present too with different Editor versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment