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Fixed in 13.0.3
Fixed in 14.0.3
Votes
1
Found in
13.0.2
14.0.2
Issue ID
UUM-131898
Regression
No
Error “ArgumentException: Key: -61254 is not present.“ is present when pooling/despawning prefabs
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Wait ~5-20 seconds (objects are continuously spawned/despawned via pooling)
Expected result: No Errors exist
Actual result: Error “ArgumentException: Key: -61254 is not present.“ is present
Reproducible with: 13.0.2 (6000.3.3f1), 14.0.2 (6000.4.0b3, 6000.5.0a4)
Could not test with: 6000.0.65f1 (Objects are not spawned)
Reproducible on:
Play Mode
Not reproducible on:
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- The issue started appearing after upgrading to 6000.3
- Callstack points to UnityEngine.U2D.Animation.TransformAccessJob.UpdateTransformIndex / DeformationManager.Update
- Reproducible in a clean/minimal project
- Prefab contains SpriteRenderer and SpriteSkin (SpriteSkin has no bones assigned)
- This looks like internal DeformationManager NativeHashMap key becomes invalid after despawn/disable
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Resolution Note (fix version 13.0.3):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
Resolution Note (fix version 14.0.3):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!