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Fixed in 5.4.0

Votes

83

Found in

5.3.0a2

Issue ID

725776

Regression

No

"Error adding system: Data not available." thrown when building specific scene setup

Global Illumination

-

To reproduce:
1. Open attached project
2. Open scene 3
3. Build standalone
4. Notice warning "GI output for inputsystem:xxxx is missing."
and error "Error adding system: Data not available."

Seems to happen when having open different scene than one being baked while building. Didn't notice any negative effects

Comments (28)

  1. Jromano0

    Feb 18, 2016 04:32

    v5.3.2. Same here: GI output for inputsystem: d258caefeb3d6afd28efbafce9fec9e2 (bd943b76882b8e14ea48d928449aff4e) is missing.
    UnityEditor.HostView:OnGUI()
    Than:
    Error adding system: Data not available.
    UnityEditor.HostView:OnGUI()

  2. saboehnke

    Feb 15, 2016 02:17

    I have the issue with v5.3.2 as well.

  3. belva1234

    Feb 10, 2016 13:04

    Same in 5.3.2

  4. Racine.Z

    Jan 30, 2016 19:24

    Same here.

  5. orni137

    Jan 18, 2016 10:39

    Same here.
    And some objects are dissapearing during scene switching.

  6. jimrota

    Dec 31, 2015 17:44

    Same here!

    GI output for inputsystem: c6eb898b6843c8865b3c8f155aed4ae3 (35a823c366ccc1654b6aba0263ee1a7e) is missing.

    Error adding system: Data not available.

  7. Rodolfo-Rubens

    Dec 13, 2015 13:51

    Same here!

  8. Fuzzy

    Dec 09, 2015 05:44

    I am getting the
    "Error adding system: Data not available."
    "UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()"

    too, in a project i have been upgrading from 5.2.3f1 to 5.3.0f4.
    In multiple scenes where i have "Baked GI" DISABLED it looks dark in the standalone player, while it looks fine in the editor.
    With "Baked GI" on however there is no noticable difference.

    To me it seems that on build it throws an error while trying to include the actual precomputed realtime GI data into the build.

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