Search Issue Tracker
Fixed in 5.4.0
Votes
83
Found in
5.3.0a2
Issue ID
725776
Regression
No
"Error adding system: Data not available." thrown when building specific scene setup
To reproduce:
1. Open attached project
2. Open scene 3
3. Build standalone
4. Notice warning "GI output for inputsystem:xxxx is missing."
and error "Error adding system: Data not available."
Seems to happen when having open different scene than one being baked while building. Didn't notice any negative effects
Comments (28)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
saboehnke
Feb 15, 2016 02:17
I have the issue with v5.3.2 as well.
belva1234
Feb 10, 2016 13:04
Same in 5.3.2
Racine.Z
Jan 30, 2016 19:24
Same here.
orni137
Jan 18, 2016 10:39
Same here.
And some objects are dissapearing during scene switching.
jimrota
Dec 31, 2015 17:44
Same here!
GI output for inputsystem: c6eb898b6843c8865b3c8f155aed4ae3 (35a823c366ccc1654b6aba0263ee1a7e) is missing.
Error adding system: Data not available.
Rodolfo-Rubens
Dec 13, 2015 13:51
Same here!
Fuzzy
Dec 09, 2015 05:44
I am getting the
"Error adding system: Data not available."
"UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()"
too, in a project i have been upgrading from 5.2.3f1 to 5.3.0f4.
In multiple scenes where i have "Baked GI" DISABLED it looks dark in the standalone player, while it looks fine in the editor.
With "Baked GI" on however there is no noticable difference.
To me it seems that on build it throws an error while trying to include the actual precomputed realtime GI data into the build.