Search Issue Tracker
Fixed in 1.3.0-preview.1
Votes
0
Found in [Package]
0.0.12-preview.8
Issue ID
1056536
Regression
No
Entites package produces Burst, IL2CPP and Visual Studio related error when building standalone
How to reproduce:
1. Uninstall Visual Studio
2. Open new Unity project
3. Install Entities package to the project
4. Set .NET 4.x Scripting backend
5. Build the project
Expected result: Project builds successfully
Actual result: Project fails to build due to Visual Studio being missing from the computer
Reproduced on: Entities 0.0.12 - preview 8
Notes:
It appears that Burst compilation uses IL2CPP and it is dependent on Visual Studio being present on the system
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 1.3.0-preview.1):
Verified in:
Version: 2018.4+
Package: Burst 1.3.0-preview.1