Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a19
Issue ID
624111
Regression
No
Enlighten errors when setting the Precompute Resolution to 100 and the System Size to 512
Steps to reproduce :
- import the "Mayan Temple" project
- change the Precompute Resolution to 100 and the System Size to 512 and notice the errors in the console
Enlighten error: 'System id System_6e7842cdb959ef09721c11fb17ddaa42 has packed atlas size 600 x 528 = 316800 pixels, which exceeds output pixel limit (512 x 512 = 262144 pixels)'
Enlighten error: 'Failed to PackSystem: System_6e7842cdb959ef09721c11fb17ddaa42'
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
newmonuments
Aug 14, 2015 18:27
when do you need precompute res at 100?
Baked res at 100 makes more sense, but precomputed at 100 is unuseably high quality