Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b12
Issue ID
786142
Regression
No
Endless object reference loops in the Profiler
To reproduce:
1. Open attached project ("786142.zip")
2. Open "Untitled" scene
3. Play the scene
4. Open Profiler
5. Set Memory profiler to "detailed" and take a sample
6. Select Assets->Texture2D->Default-Checker
7. In the right "Referenced By" section expand Test(MonoBehaviour)->GameObject(GameObject)
8. Notice that after expanding "GameObject(GameObject)", "Test(MonoBehaviour)" appears and you can expand it to "GameObject(GameObject)" and then "Test(MonoBehaviour)" appears again. It is infinite loop
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment