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Fixed
Votes
0
Found in
6000.0.48f1
6000.1.2f1
6000.2.0a10
Issue ID
UUM-104410
Regression
No
“EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
Steps to reproduce:
- Create new Unity project using Universal 3D Template
- Open Build Profiles window
- Add new macOS Build Profile (press “Add Build Profile” > select macOS Platform > press “Add Build Profile” button)
- Switch to newly added macOS Platform
- Press “Customise Player Settings” button in the Build Profiles window
- Scroll down and find “Shader Settings”
- Change Shader Precision Model from “Platform Default” to “Unified”
- Observe the Console window
Actual results: Error is thrown in the Console window:
{code:java}
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorGUI.cs:4045)
{code}
Expected results: No errors are thrown in the Console window
Reproducible with versions: 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Can’t test with versions: 2022.3.61f1 (old Build Profiles UI)
Tested on (OS): MacBook Pro, 2021, Sequoia 15.3.2 (Apple M1 Max)
Notes:
- When switching Shader Precision Model in Project Settings window with macOS Platform active - no errors are thrown.
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-96819