Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a1
2018.2.0b3
Issue ID
1033628
Regression
Yes
"EndLayoutGroup" error thrown in console on importing raw terrain file
Console throws 'EndLayoutGroup" error on importing a raw terrain file.
Steps to reproduce
1. Create a project.
2. Create a terrain.
3. Click on terrain and open terrain settings in the inspector.
4. Click on 'Export Raw' and save it.
5. Click on 'Import Raw' and select the saved raw file.
6. Observe the error in console.
Reproducible on: 2018.2.0b3, 2018.2.0b1, 2018.2.0a1
Working fine on : 2018.1.0b11, 2018.1.0f2
Environment: Occurs only on mac
Stack Trace:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
This is a duplicate of issue #1024127